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Get Rich in Television!

We’re on TV! … sort of…

OK, so we’re not REALLY on TV– unless you’re watching tube-like shows and whatnot on line.

THEN, we’re on TV. Ok.

Back to business: Canada’s BravoFACT.com has just premiered their official, online portal  to host a plethora of fun, exciting, and exceptionally cool short films produced under the Bravo! banner over the last few years. We made the cut, so we’re online again, eh?  Once more, we humbly present our animated offering to the judicious Gods of Animated Hilarity.

Get Rich In Television without Really Trying!  is indeed on the roster. So have a break, do yourself a favour and have fun courtesy of the wonderfully generous (and utterly tasteful) folks at Bravofact.com– they’d love to have you all come by, watch some films and share in the sheer enormity of the human experience, via their collection of short films.  Laugh or cry, there’s something for everyone.

Moved to words? Drop a note below– and thanks for hanging in there.

Excelsior!

-M

Transmedia Storytelling Myths: Debunked

Apparently, with transmedia being a buzzword, everybody has their ears primed for what’s happening in the sphere. According to Henry Jenkins, Author of Convergence Culture: Where Old and New Media Collide, we may not know what we’re hearing.

Hollywood, business enterprises, marketing firms… lots of interest and apparently,  many profess to have much expertise in transmedia. Of course, with so many experts popping up and the constant flow of infographs, case studies, etc filling up the online space, it’s getting to be a little like YouTube; so much material being shared, but what do we really know about transmedia?

Read the rest of this page »

Transmedia Storytelling: Are The Kids Alright?

(via The bookseller.com & Patrick Carman.com)

Engaging kids to read books ( the paper kind ), is proving to be an adventure for many traditional publishers. In response to tectonic shifts in the way kid’s engage with media, publishers at large are in search of the engagement Holy Grail to compel kids to read ( and buy ) more books.

Transmedia: The Secret Ingredient?

Exploring transmedia approaches may open doors to new ways to engage kids whose lives revolve around online communities, games and social networks. Publishing being a big, serious business, there’s a lot of brain-trust activity working overtime to crack the media consumption code for kids. In the push, there’s some interesting insights surfacing that most anyone interested in transmedia as a storytelling medium might find useful. Here are a few–

Jeff Norton of Awesome Media & Entertainment  says publishers would be wise to “think not about platforms, but audiences”.  A good story should be be immersive and engaging, regardless of the delivery  method. Nowadays, it appears multiple means of getting into the story, via multiple entrance portals, is expected. Peter Robinson of Dubit Research, a cross-media research company, feels ”… kids expect a presence for a story across platforms. There are so many ways that kids can consume a story.”  Robinson adds this bit, too; “Today’s kids are platform agnostic and don’t care where their favourite stories and characters come from. It used to be the case that books or TV shows launched characters and toys, but now online entertainment is proving just as important.”

Of course, publishers want to get great stories in to the hands ( and heads ) of children to turn them on to the joy of reading a good story. Like me, some kids have trouble seeing the story hidden between book covers– and will lean toward a decidedly non-linear approach to engagement over platforms, versus cracking the cover to see what’s inside. Sometimes, reading just isn’t what I’m looking for, especially if the read looks like it won’t be as interesting as doing some digital spelunking online and elsewhere. As for finding fans of digital immersion tech for publishing, we needn’t flip too many stones;   Andrew Piller of FMX Fremantle , amongst others, is sure things are on the right track. For him, stories told via digital platforms is the “creative model which is the future of storytelling”.

Cracking Covers and Codes

Author Patrick Carman, creator of 3:15 and several series for teen readers incorporates transmedia elements to his stories to encourage teens to get fired up about reading. In a recent interview with Dennis Abrams for publishingperspective.com, Carman shared some of his approaches to storytelling with Dark Eden, a book published  both as a book and an iPad app.

Carman spills on his approaches: Dark Eden is designed to reach different kinds of readers. For traditional readers who prefer to read words, the book will give them exactly what they’re expecting ( plus some amazing drawings from artist Patrick Arrasmith, who we were very lucky to have on the project ). But I’m also interested in finding new ways of reaching very wired teens. And let’s be honest. Most of today’s teens are jacked in, wired up, and buzzing on tech throughout a normal day. The Dark Eden app tells the exact same story as the print edition; it just does it in a totally different way. With the app version, a participant enters into the story through a series of maps. Within those images are numbered icons that must be opened in order. There’s no way of knowing what’s behind the curtain of each number until they’re tapped, but every icon unlocks one of three things:

  • An audio diary. With these, participants listen in on conversations taking place in the world of the story.
  • A video, allowing participants to see firsthand what’s happening to certain key moments of the narrative.
  • A journal entry. Taken directly from the book, the journal entries provide bite-sized reading segments.”
Carman clarifies further; “It’s not a novel, it’s not an audio book, and it’s not a movie. It’s all three at one time. For some teen readers – the one’s publishing has lost in a rising tide of video games, movies, TV shows, the Internet, and cell phones — this is the kind of experience that will help them enjoy reading again. It’s a lifeline back to books, if you will. For traditional readers, it’s a new way to imagine what reading can be.”
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Fuelling the fire, without burning the books
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One cool aspect of multi-platfrom/ transmedia approaches is the opportunity for young readers to engage, explore and find entry into reading via numerous portals. Options continue to present themselves daily, via a myriad of distribution mediums, both online and off. Folks like Patrick Carman, as publishers, content producers, writers, and directors in their own right, are plumbing the tech to see where it leads them. It’s a little scary, but if the result turns young readers to jump onboard, fired up to follow a thread from the online world to a library and into a book, I think that’s a great thing. Patrick Carman has this to say on converging methods;
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“I’m watching where kids and teens are going and building new storytelling methods that will meet them where they’re at. The ultimate goal is to discover ways to make reading relevant in an increasingly noisy world. But to be clear, I don’t think all books should be brimming with multimedia. That would be a tragedy! These projects are designed to re-introduce reading to an audience that doesn’t think reading fiction can be enjoyable. In a perfect world, a teen experiences the Dark Eden app and it puts them back in the reading for pleasure game. The next story they pick up, I hope is in the form of a traditional novel. Last disclaimer: there are plenty of teen readers reading normal books. Bravo, young readers!”
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Carman concludes; “Let’s be honest with ourselves as adult readers and writers: there are a lot of teenagers who simply do not read for pleasure. It’s off their radar. I’m trying to win them back.”
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(Patrick Carman has a great site! Have a visit, and check the interview with publishing perspectives.com at the link.)
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Got anything to add to the conversation? Drop a note in the Comments box, below!
-M

Toolkit for Transmedia Storytellers!

via tmLA

Transmedia LA have been busy bee’s the last few months, and launching into 2012 we can collectively bask in the fruit of their labours- in a major league Transmedia way.

Here’s the scoop:

The Great Big Good tmLA has birthed has an easy -to-remember moniker; The Transmedia LA Wiki. Being a wiki, it’s collaborative (read: update-able by the community at large) — a current, cool place to glom onto useful tools, techniques and hard-won insights to help you ( and me) wend our way thru the labyrinth of Transmedia Project Creation.  How cool is that?

In the same vein of Christy Dena’s You Suck at Transmedia blog, the wiki serves to spread around what works/ doesn’t work for transmedia storytelling via an open dialogue ( this being a wiki ). Transmedia production in particular requires a specialized  brand of Know How, so open discussion/ dialogue covering the good/ not so good techniques will hopefully stymie much ‘re-invention of the wheel’ ( minimizing much hair pulling, teeth gnashing and face-palming ).   Sounds like a great plan to me!

Here’s what awaits on the other end of the Transmedia LA Wiki rainbow:

  • Game Resources: Includes a few basic game making resources.
  • Publishing Resources: Here you will find info on self-publishing, e-publishing interactive tools, and resources for digital print assets.
  • Social Media Resources: A bit self explanatory.
  • Technology Resources: Under this category you will find info on Live Communication tools, Learning how to Code, Mobile App Development, and Website Creation Services.
  • Transmedia Resources: Under this category you will find a basic toolkit to get started in a Transmedia project, more advanced production tools, and a list of audience tracking and measuring services.
  • Writing Resources: Here you will find resources, programs, and grant info for writers.

Neat Stuff in deed.  But wait! There’s more — jump on over to Transmedia LA’s site and have a look at more cool tools to shorten the distance between you and a completed Transmedia project.  Enough from me–  get yourself over to the link below-

The Transmedia LA Wiki: http://transmediala.pbworks.com

Got to something to share or just wanna throw in your two cents? Drop a note in the box below-

- M

Free Filmmaking E-Books

Ah yes, the New Year is here !

…And with the onset of 2012, I thought I’d do a little sharing of the bounty myself.  I’m a wee late on this for gift giving season, but so far, right on time for New Year’s…  almost.  Regardless, here we go-

The Good Stuff : Free Filmmaking eBooks from some  very knowledgeable folks. Much like a holiday fruitcake, the links below are a merry mélange of filmmaking know-how covering many facets of the process; pre- to post production and then some.

Before we hit the roof in a fit of film production ecstasy, let me clarify: these eBooks are not my own efforts.  Rather, I’m merely the friendly flag-waver, sharing helpful info I’ve unearthed plumbing the depths of the interwebs.  Okay!  That done, here’s a few of those filmmaking truffles I’ve uprooted in my sojourn;

The DSLR Cinematography Guide

Ryan Koo’s on my list of favourite folks to follow when it comes to Independent Filmmaking. He’s also got a great blog, nofilmschool.com where he shares an incredible amount of awesome via articles, links, etc. Koo’s blog is a veritable resource Must Have. To top it off, Koo’s recently dropped The DSLR Cinematography Guide online for we mere mortals to partake of. Got an inkling to hear the word on DSLR’s and filmmaking?  Koo’s DSLR Cinematography Guide is The Primer to have in hand, my friend. Koo spills on his ebook:

“Digital cinematography is changing so rapidly these days that a printed book on the subject will likely be outdated by the time it reaches store shelves; this is especially true when it comes to the rapid release cycle of DSLRs.

Up-to-date information can be found on online forums, but forums lack the organizing principles of a book, and as a result it can take a ludicrously long time to piece together reliable information (I spent months forum-surfing to assemble my own camera package). Thus, this guide: I hope it saves readers money they would’ve otherwise spent on an out-of-date book, and I hope it saves forums from so many newbie — sorry, “n00b” — questions.” 

Get your copy of The DSLR Cinematography Guide here–  For another eye-opening read, check out the  No Film School Manifesto.

Becoming The Reel Deal: Launching Your Career in the Camera Department

Evan Luzi has a great (GREAT) blog, The Black and Blue, covering tech stuff and camera work by way of the camera department.  Becoming the Reel Deal eBook is 145 pages in length–  that’s alot of work, and heaps of insight to hand around– and FREE!  I’ve only just started (way-laying several other books in my pile) and already, I’m a believer. Here’s Evan’s take;

“While I can’t promise you’ll instantly get a job when you finish reading it, if you follow my advice, I can guarantee you will put yourself in a better position for long-term success. This isn’t about getting one gig — it’s about launching a career. That’s why I don’t even try to sell you in this ebook on any magic bullet, undiscovered method, or secret ways to the top — it’s simply tried and true methods that worked for me and others.” 

Do yourself a favour;  grab a copy of Becoming the Reel Deal here or cut and paste your way to ebook nirvana with this link: http://www.theblackandblue.com/reel-deal/

Camera crew happiness will ensue.

Richard Harrington’s CS5 Creative Suite Tips & Tricks eBook

Richard Harrington has done the world some Great Big Huge Good with his release of a 100% FREE CS5 Creative Suite Tips & Tricks eBook (PDF) to help Get More Done with Adobe’s Creative Suite CS5.

So, you CAN haz cheezeburger.

EBook in hand, you’ll be primed to explore the creative possibilities of DSLR video editing with Adobe’s Creative Suite 5 bundle. Loaded with tips and tricks, Harrington’s guide is wired for navigating the mind-bending plethora of creative calamity that awaits in Adobe’s Creative Suite CS5. This wondrous gift, like happiness, is not something you can buy. Why not?     Because it’s Free.

…and  legal, too!  The goods under the hood:

  • Working in the timeline of Adobe Premiere Pro
  • Get more done with Adobe Photoshop
  • Get organized with Adobe Bridge
  • Working with audio
  • Adobe After Effects Advanced techniques
  • Good shooting practices and Production Techniques
  • Sharing and publishing your video

Download a copy of Richard Harrington’s free CS5 eBook here.

The Modern Movie Making Movement

The MovieMaker Action Pack, a free (Free!) 100+ page tome of an eBook is online and for all to share in some filmmaking enlightenment. The Modern MovieMaking Movement taps a score of well informed folks in the Biz thru interviews in which said film  folks chat about the voodoo they do, so well.  Have a look at the list of contributors and co-conspirators in The Modern MovieMaking Movement:

  • Uncover Successful, Modern Screenwriting Tips with Jurgen Wolff
  • Find Out How To Make the Most of Movie Money with Norman C. Berns
  • Discover Six Ways to Finance Your Feature Film with Gordon Firemark
  • Bankroll Your Movie with Tom Malloy
  • Get The Inside Scoop On Crowdfunding with Carole Dean
  • Plan Your Production For Maximum Success with Peter D. Marshall
  • Modern Guerrilla Filmmaking with Gary King
  • Navigate Film Festivals and Do Them Right with Sheri Candler
  • Sell Your Movie Without the Middle-Man with Jason Brubaker
  • Find Out About The Producer of Marketing and Distribution and Utilize The New 50/50 with Jon Reiss
Heavy-hitters all, I say. Well worth the cost of admission! Grab yourself a copy on the The Modern MovieMaking Movement website- or copy and paste the linkage, here:    http://www.modernmoviemaking.com/
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SUPERMAG No. 4 via Final Cut Pro User Group Network
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Every year, the fine folks of FCPUG Net drop a handsome bunch of resources in the form of the preposterously cool SUPERMAG. What the hell is this? SUPERMAG No. 4, (released in 2010) is 315 pg of eBook awesome!
Jam-packed with info for all, be ye a director, editor, filmmaker, etc. Most of the info is Final Cut Pro centric, tho there is more generalized articles pertaining to Adobe and Avid stuff, too. Squeeze the fruits below:
- Canon EOS DSLR Workflow: Solutions when shooting video with DSLRS  by Philip Bloom
- DSLR Audio Issue Solved! The man Behind PluralEyes  by Gyula (Julian) Kazari
-  Apple’s FCP and the Art of Storytelling  by Rodney Mitchell
- 20 Filmmaking Lessons/ 10 Director Tips  by Anthony Artis/ Pete Chatmot
- The Ideal Editor’s Suite  by Tina Lung
- Why Do I Need RAID? And Why Should I Build My Own?  by Ben King
- Becoming An Avid FCP User: Survival Tips for Avid Editors in FCP  by Stephen Kantor
– and lots, lots more!
Sure it’s from 2010, but it’s still a helluva return of investment considering the price– and in that, there’s lots to glean for general know-how to make your filmmaking production easier all around. Expert to Entrance level, something for everyone to use or pass along to a friend/ cohort/ student. Be a buddy & grab a copy of the FCPUGNet SUPERMAG and share, or cut and paste the link here:  http://www.supermeet.com/supermag/
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Film Funding Club
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Loaded and ready to go for the time it takes to drop your email is a batch of handy filmmaking ebooks (six in all) from the fine folks at the Film Funding Club.  What they’re about (from the site):

“This independent film site offers advice, tools, resources, guidance, networking and practical instruction for new and veteran filmmakers. It also offers a kind word and a shared vision for filmmakers who take a project from the first script, through full funding, to production and finally to distribution.”

Since I’m a big fan of all that’s Free in Filmmaking (and the folks sharing their experience/ insight/ know how), might I suggest a trip to the Film Funding Club to partake of the goodness that awaits?  In addition to free ebooks, Film Funding Club hosts a plethora of film articles, also free. Share and share alike everyone! Don’t forget to mention from whence all these treasures came. Nice people over there, so swing yourself over to MagicMirror, download some film production awesomeness, or copy and paste to your hearts content with this:  http://magicmirror.com/download-all-our-guides-free/6-free-ebooks/

There you have it–  Got some feedback, or additional ebook resources to peruse?  Drop a line below  and Happy 2012!

- M

Director Ridley Scott stalks Prometheus

In Stereo 3D, everyone can  see you scream

via WSJ

Prometheus is Director Ridley Scott’s highly anticipated return to sci fi, and filmed in 3D no less. So far, Scott and company have kept things under a tight lid, so we’ll have to wait and see what surfaces for stars Micheal Fassbinder and Charlize Theron June 8, 2012 (taking into account, we may have the apocalypse to worry about). Let’s hope the premier happens before things go terribly awry on a global scale.

While holding our collective breath, here’s a plot synopsis from 2oth Century Fox:

Visionary filmmaker Ridley Scott returns to the genre he helped define, creating an original science fiction epic set in the most dangerous corners of the universe. The film takes a team of scientists and explorers on a thrilling journey that will test their physical and mental limits and strand them on a distant world, where they will discover the answers to our most profound questions and to life’s ultimate mystery.”

Apparently there’s much to be said about just how much Alien DNA is to be found in Prometheus, but according to an upcoming Wall Street Journal interview with Mr. Scott,  a few tidbits on the recently wrapped production of Prometheus have indeed been hatched. A few points, ala  @barbarachai  from  WSJ’s Speakeasy:

- Ridley Scott on the script for Prometheus: “I think the reason why I haven’t attempted science fiction in a number of years is because I haven’t really come across a script that I really liked,” Scott says. “This developed and came out extremely well.” (Damon Lindelof wrote the script).

-  Prometheus & Alien;  The last eight minutes of the “Prometheus” story evolve into “a pretty good DNA of the ‘Alien’ one”, says Scott.

- Sigourney Weaver; She’s not coming back for a cameo.    ( Now I’m sad. )

-Scott likes playing with CGI; He’s apparently “completely taken off into this cyberworld”, but opts for the real thing when he can get it. Ridley goes for the real thing in a big way, too- having booked the Pine Wood ‘Bond’ stage, filling up all 59,000 sq feet of it. The man has vision, he does.

I’m pretty excited about the return of Ridley to wield his genius in the genre that got me roped into Ridley’s stuff in the first place. ALIEN being a classic, it proved a formative element in many a filmmaker’s development. Story, structure, character development, pacing…and unalienable tension rising throughout, an impending sense of doom. And it’s got a hero’s journey running thru it, ending with Sigourney pulling out the stops in a fight I’ll remember forever. Close quarters combat with THAT THING? Crazy, brilliant stuff.  But I digress.

The following bit is from MarketSaw, courtesy of a well placed insider: (Spoiler Warning!)

Photo: thefilmstage.com“Ridley Scott’s sci-fi movie, currently going by the name Prometheus, is going to be a very large and intense story, with a scope that is epic, the final act is where the movie switches gears and shifts into Aliens territory… You may notice in the original Alien that the Space Jockey had a puncture on its considerably large chest, where the xenomorph broke out through the flesh of the creature and broke through the biomechanical armor it wears. You may also notice how big the Space Jockey is in relation to its human counter parts in the film. So imagine how big the baby must be, which is yet to grow. “

All in, Scott apparently had a grand time wielding his genius in the making of PROMETHEUS.  Scott says; “Working on ”Prometheus” was the best time I’ve had in a number of years making a movie.” That said,  I’m thinking we’re all going to be the winners when this blows open thing next summer. If Ridley’s happy, my money ‘s on the barrel his fans will be happy, too. Here’s to hoping so– and I’ll keep more posted as the PROMETHEUS Hype Machine spins up.

Got something to share? Drop a comment in the box below!

Cheers, M.

Scorsese Spotlight Shines on Orson Welles.

For me, there isn’t much better than listening to a fantastically gifted film director, nay, a visionary film director of high regard talking about other fantastically gifted film director’s work. That’s some great stuff.

Who better to lay a bunch of this sort of awesome on us than Mr. Martin Scorsese himself. In cahoots with Fast CompanyMr. Scorsese shares his reflections on six directors; marvelous masters of the craft ( If Director Martin Scorsese thinks these guys are  amazing, I’m listening ).

In his piece with Fast Company.com, Scorsese got to choose a handful of his fav filmmakers to talk about; six filmmakers whose “bold risks changed cinema.” Here below is his first sit down, waxing poetic on Mr. Orson Welles, Citizen Kane and War of the Worlds. Brilliant stuff.
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“This was a force of nature that came in, a creation that wiped the slate clean from the type of films that preceded him. There was never any gray with him. He told Kane cinematographer Gregg Toland, ‘Let’s do everything they told us never to do.’ The low angles and deep focal-length lenses, the structure of the story, the flashbacks, the overlapping images–no one had ever seen anything like it.” 
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Swing by the article and check out Scorsese’s Picks at Fast Company – wonderful mini- interviews  the master himself.  Film school in miniature for everyone.
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Who’d be on your Director’s Picks List?
Fill me in, and drop a note in the box below.  Thanks for reading-
Cheers, M
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Transmedia Storytelling Should Make Us Cry

It’s all in the delivery.    Or is it?

Seems there are two camps emerging in the midst of a burgeoning ‘Transmedia Spring’; those immersive experience creators pushing the story as the primary experience engine, and those with focus on the technical aspects of the experience via platforms, apps, etc. Interestingly, media columnist Nick Demartino noted this while attending Story World last month;

“Story World was filled with platitudes about the primacy of the story from many speakers, but the overall feel of the crowd was very nerdy and techno-centric, not at like what you get at a film festival or a writer’s conference.”

Apparently, the gap is widening between storytellers and the tech-centric crowd. Though transmedia projects require cross-platform participation from the audience, hopping from medium to medium to engage in the experience design, story is still the central ‘pull’.

Nick Demartino notes a growing reliance on technical whiz-bangery over story and narrative to spark audience engagement in ‘story universes’. From a Tower of Pizza perspective, focus leans to the ‘how’ and less toward the ‘why.’

Swing by The Fiction Engine, where Edwin McRae drops some thoughts on Writing Transmedia Games. Enlightening, educational (and maybe even) paradigm shifting stuff.

Pitching in my two cents, I don’t think this is a transmedia-centric problem.

I’ve found filmmaking (and other digital story methods) are experiencing a similar focus shift. While Transmedia creators and programmers alike work out the idiosyncrasies of multi-platform delivery modes utilizing a plethora of fancy pants equipment, Filmmakers too are awash in technically amazing gear to create great visuals. But, pushing the point; great visuals don’t necessarily make for a great story & engaging characters.  In my humble opinion, technology can easily get in the way of an immersive, engaging experience. I know, I know, this is a huge point of contention, but hear me out…

Those with the tools making the rules?

I’ve been a gear head for most of my career. Tools for every possible need (and want– mostly want) was available as I worked in various studios, often borrowing said gear, after hours, in-house. Halcyon days, those were. I was enthralled with the possibilities various gizmos presented to make films; from simple tools and techniques to computer-run motion-control systems. Myself and co-conspirators fell in love with the sheer potential of the stuff in hand. With all these crazy cool materials, tools and techniques to play with, we sometimes lost the trail of the purpose for the gear, the very core of our efforts.

Sometimes, we lost The Story.

With all the possibilities for making cool engagement aspects in transmedia projects — it’s easy for creators to wander off the path into the fields and forest.

Who was Martino speaking of at Story World?  In Mr. Martino’s observation, the crowd appeared keenly interested in the technical aspects of creating engagement media. I can relate to both sides of Nick Martino’s observation, but I wonder, are folks losing the story as a result of tackling the humongous job of creating a Transmedia Experience?

Enter, The Matrix

It’s a maze. Assembling the resources necessary to get a mutli-platform experience off the ground and ready to release to the world is a huge endeavor, rife with twists and turns.  Despite the Herculean efforts necessary to get an immersive experience up and running,  the story is the core, shaping the experience.  Note Producer Tavin Marin Titus’ success in attracting, retaining and entertaining the audience with transmedia web series, RCVR.   Story is key.

Transmedia experiences should make people cry.

Nick Demartino says: “I go to the movies for a sustained emotional experience; I read novels to inhabit the detailed interior worlds of characters; I listen to music for joy and for tears. Transmedia experiences must find ways to do this, too.”

Jeff Gomez, Transmedia expert at Starlight Runner has this to say about instilling emotional sincerity, and telling your story over multiple platforms:  ”Write yourself into the story world and infuse it with your soul. What’s missing is the pain — not yearning, but true loss. Audiences must know you really mean it or they will leave you.”

Themes, characters and actors will help generate engaging content, thus creating and fostering enduring audience engagement. But it’s got to be real, sincere narrative. Suprisingly, even MTV got this worked out with their lurch into transmedia via Valemont.

Jeff Gomez has a few other things to share about Storytelling in Transmedia- click the pic below for the video.

Gasses to Solids,  it’s Transmedia Alchemy

It takes a massive effort, a lot of passion and tons of commitment to see a story-world and it’s narrative thru from concept to delivery, gas to solid. Transmedia is a hungry beast, eating money, time and resources by the bucketful. Then again, it’s similar to a lot of artistic endeavours in that way. Wanna make a film?  It’s a lot to handle, but worth doing if done well. Does the story engage the audience? Portray the director’s vision? Can it pull you in to the world inhabited by the characters?

Good news is, new tools and techniques are surfacing everyday to help grease the wheels of transmedia creation. These tools and techniques aid in bridging the gaping abyss between conception and finished form. From writing, storyboarding and narrative structure aids to new production tools, platforms and transmedia production bibles, there’s much more available to help get things running now than a few years ago. Money not being one of them, of course.

Build a team with a shared vision for the story.

Need help? Gather a team of tech-savvy folks. Stay on track with the story; don’t let tech drive the bus. Keep in mind; you’ll do well to pitch the story, not the platform. For starters, a handy transmedia project primer via Zen Films is online, so get yourself some know-how before setting pen to paper.

For a great primer on the infrastructure pushing a transmedia project, Mike Jones (Head of Development, Portal Ent., UK) generously shares a wonderful Series Bible to help folks navigate the idiosyncracies of story world creation.  Natch!

Mike Jones describes his Series Bible ; “A document package that details the scope, rules, concepts, themes, characters and parameters of the Story-World in which the series plays out in.” To mess with the Series Bible and get the most of it, you’ll need to download a free multi-media production app called Celtx. Mike has been working with the brainiacs behind Celtx for a long time and it shows. One of my fav applications, Celtx is Great Stuff and handy if you’re working on a transmedia project of any scope. Have at it!

In addition to this heap of helpfulness, Mike also graciously hosts instructional vids for using Celtx. Maximize the app for your projects with some of his generous offerings of How To info (Mike has long been involved with the development of Celtx over the years. Mike Jones Really, Really Knows This Stuff). Watch the Celtx vids here.

Any thoughts on Transmedia you wanna share?  Drop ‘em below!

Cheers, M

CeltX Shots for iPad: Made of Awesome

Who knew all this storytelling coolness would one day fit in your pocket?

I’m a big fan of mobile tools for working on set, and drumming up camera/ set blocking/ storyboards are key to getting from concept to concrete in everyone’s mind. Communication is key, so I’ll use whatever I can to get the visuals out to all involved.

That said, I use OmniGraffle and Celtx Studio to do the voodoo I do in those departments and dare I say, with much aplomb. I’ve not to be failed yet with these app’s in my digital toolbox.

Not ones to rest on their laurels, the fine folks at Celtx HQ have been busy bee’s indeed, the fruit of their labors proving second to none. Much app alchemy is drummed up in the Celtx Lab of Awesome; the latest release is called Celtx Shots.

Celtx Shots is a storyboarding and set-blocking app transfigured to work alongside the basic Celtx & Celtx Script platforms on the desktop as well as on your iPad. Fear not, ye of little storyboard producing acumen; this app will  light your way to enlightenment. No need to draw a thing (you can add diagrams, photos, etc) and yet relish in the fact you’ve got clear, concise plans produced in a short time. A few hours with Celtx Shots, and you ‘ll be flying thru the stuff that may have taken days, prior. Clean, practical and downloadable.  Nice.  Mobile mastery of your set blocking and storyboards is at hand.

Keeping it real.   Simple.

Simple tools abound, enabling scale-able geometric shapes, lines, and whatnot; augmented with standard directional arrows, camera icons, dolly track (straight & curved), lighting rigs, etc. Many of these come with both side and birds’ eye views to accommodate your perspective and placement needs for blocking descriptions. Handy!

Buy the additional Celtx Art Pack, and you’ll have a plethora of images to play with (There are people, too). If you need to add some photo’s or images previously created on your desktop, load them in thru iPad’s Gallery or snap a shot on the fly with your iPad 2′s on-board camera. Nice to have while doing a simple layout, or working out some blocking on a location scout. Got your stuff loaded up? Drop your images into your storyboards or script. Very cool.

Some good things in life are Free

To get started, you’ll want to grab Celtx online for your desktop. The basic set up is free (as in, no cash money need change hands) so have at it. Be sure to get hold of the CeltX Sync Plugin, too – enabling export of your script to both Celtx Shots and CeltX Script.  A must have. Once this is up and running, away you go!

Celtx has a viewer/ player to roll thru your storyboards/ images/ sketches & layouts much like an animatic, or Leica reel. Sync this stuff to your laptop / desktop and iPad, and your off to the races. You can even share the images thru CeltX via either Celtx Studio, or shoot the images / pages/ storyboards off as separate files to share digitally or print and hand around.

“Your Creativity Knows No Bounds”.  Indeed. Intuitive, inexpensive, and super practical. I like it.

As for storyboards, check this gem from yesteryear The Art of Storyboards. Campy, timeless, wonderful stuff. Enjoy!

Joy of Celluloid

Filmmaking Heavyweights share undying love for film

( via The Guardian, UK )

Oscar Nominee Cinematographer Roger Deakins recently came out loud and clear on his preference to shoot films with digital cameras for future projects, placing him amongst a host of filmmaking luminaries making the jump. As the film industry rolls with digital-imaging gear, several Hollywood  heavies rally behind their trusted, tried and true companion, Celluloid.

A wonderful collection of reflections from directors Steve Spielberg, Martin Scorsese and Jean Luc-Godard, cinematographer Dick Pope ( The Illusionist ),  and even actor Keanu Reeves share a tribute to celluloid as the choice for filmmaking endeavors. Their collective musings prove poetic and eloquent, sharing concerns of a world making pictures without film, as we know it. Below, I’ve summarized their recollections and thoughts (from the original article) for brevity; the full monty can be found at The Guardian, UK.

Insightful, timely and a great read. What more to ask for?

Steven Spielberg, Director

‘… My favorite and preferred step between imagination and image is a strip of photochemistry that can be held, twisted, folded, looked at with the naked eye, or projected on to a surface for others to see. It has a scent and it is imperfect. If you get too close to the moving image, it’s like impressionist art. And if you stand back, it can be utterly photorealistic. You can watch the grain, which I like to think of as the visible, erratic molecules of a new creative language. After all, this “stuff” of dreams is mankind’s most original medium, and dates back to 1895. Today, its years are numbered, but I will remain loyal to this analogue  art form until the last lab closes.”

Martin Scorsese, Producer/ Director/ Writer

“… The cinema began with a passionate, physical relationship between celluloid and the artists and craftsmen and technicians who handled it, manipulated it, and came to know it the way a lover comes to know every inch of the body of the beloved. No matter where the cinema goes, we cannot afford to lose sight of its beginning?”

Dick Pope, Cinematographer

“Film? 1974, 27 years old, first break as a cameraman, major TV documentary, stone age tribe, expedition, only three of us, director, camera, sound, no assistants, incredibly remote, hauling  500 kg of gear across world, air, road, sea, river, hike deep into rainforest, scorching heat, intense humidity. 16mm, 200 x 400 ft rolls, stored in coolest place, every foot used, no waste, Eclair camera, three magazines. Arms in black changing bag, open can, lift out, peel off tape, load mag, close lid, pull out arm, unzip bag, finish lacing, snap mag on camera, lift on to shoulder, turn over, shoot! Is it there, did we get it? Will it be any good? No way of knowing, just wait, see and shoot… Later in the darkroom’s red glow, printing my stills, black-and-white portraits of the tribe conjure up and materialise in the tray, this wondrous photochemical reaction of liquid solution, emulsion, celluloid, silver grains, gelatin and again the very same magic. It’s film.

Keanu Reeves, Actor

“… The biggest difference I have found when working photo-chemically versus digitally on motion pictures is the length of time the takes can last. Broadly, a 1,000 ft roll of 35mm film lasts around nine-and-a-half minutes before running out, while a digital tape or recording card or hard drive can last from 40 minutes to over an hour and a half. This translates to a very different rhythm on the floor; the pressure to “cut” to save film is alleviated.

Archiving digital images is a technological dilemma. The idea of that discovered shoebox of pictures, or wedding album, will not exist digitally in your camera or on your computer or in a “cloud”: you should print them. I often feel a photochemical image contains the mass of the subject and dimension; a digital image often feels as if it is mass-less. This could be nostalgia or simply how I learned to see. Others will not have this learning: they will probably never experience a photochemical image. Is this loss a tragedy, a revolution, an evolution? What have we lost, and what have we gained?”

Mitch Epstein, Photographer

“… My greatest fear is that as a discarded medium and corporate outcast, analogue will no longer be essential to visual education. Many young people will not know the difference between hand and button, they will only know the button; and their use of technology will be constricted by their ignorance of hand work. They will not perceive the qualities of optical photography because their eyes will only know digital imagery.”

Heather Stewart, Programme Director- British Film Institute

“… Shooting digitally, David Fincher and Jeff Cronenweth in The Social Network (2010) created a claustrophobic world of low-lit interiors and shallow depth of focus, expressive of characters at ease with computers, not people. In Alexander Sokurov’s masterpiece, Russian Ark (2002), digital allowed him the artistic freedom to shoot his feature in a single shot. In Collateral (2004), Michael Mann and Dion Beebe created a digital world: modern, urban, blue-lit, nightmarish. Compelling works of art can be digital. But the qualities are not those of film. Digital can be fatiguing to watch (sometimes nauseating), as dead as mutton when not in the hands of a skilled director of photography.

Technological change brings gains and losses. I look forward to those who can transform digits into works of art, and to those who still use film in all its richness.”

As for me, I’d love to hear your thoughts on working with film-  in the shadow of the Digital wave of filmmaking. What say ye?

-M

The Guardian, UK

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